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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Sprites
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sprites.pak
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Unnamed File 000610
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1998-04-09
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2KB
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46 lines
FITini
[Main Info]
st Name = "Marines"
ul HeapSize = 409500
[SpecialInfo]
f jumpMaxDistance = 0.0 //in m Used to calculate velocity by jumpMaxDistance / (numFrames/15.0)(s)
[Gestures]
ul NumGestures = 4
[Gestures0]
uc State = 0 // What Gesture Number -- Stand
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc NumRotations = 32
ul BasePacketNumber = 0 // Index into packet file for this gesture
f Velocity = 0.0 // Speed at which this gesture moves.
[Gestures1]
uc State = 1 // What Gesture Number -- Run
ul NumFrames = 8 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc NumRotations = 32
ul BasePacketNumber = 0 // Index into packet file for this gesture
f Velocity = 6.0 // Velocity of this gesture
[Gestures2]
uc State = 2 // What Gesture Number -- Jump DNE for marines
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc NumRotations = 32
ul BasePacketNumber = 0 // Index into packet file for this gesture
f Velocity = 0.0 // Velocity of this gesture
[Gestures3]
uc State = 2 // What Gesture Number -- Destroyed DNE for elementals
ul NumFrames = 1 // Number of frames to playback
f FrameRate = 15.0 // Intended Frame rate of Playback
uc NumRotations = 32
ul BasePacketNumber = 64 // Index into packet file for this gesture
f Velocity = 0.0 // Velocity of this gesture
FITend